justice_is_blond: (A small atonement)

Basics

NAME: Anders
AGE: 39ish
NATIONALITY: Anders
RACE: Human (no longer possessed)
OCCUPATION: Grey Warden, Spirit Healer
TITLE/RANK: Warden
HEIGHT: 5'7"
BUILD: Slender but strong
HAIR: Blond, chin-length, often in a ponytail
EYES: Golden
SKIN: Tan
BEARING: Carries himself fairly straight-backed, has a habit of meeting eyes directly
DISTINGUISHING FEATURES: Scars generally covered, but 1 narrow one on the front of his chest, marks from restraints on his wrists, many lines across his back.
Status

Anders splits his time between healing in the Inquisition infirmary and working in his Clinic in Darktown, healing and teaching, and is often on call at any hour as he's a spirit healer. He can also be found in the garden in the Gallows and in some Lowtown pubs, as well as his rooms that are shared with Nathaniel Howe.

Reputation

He's no longer possessed, he blew up the Chantry, he's patient with his patients and an excellent healer, he talks to his cat way more than people should, he's flirty, judgmental, quick to argue, works hard in the healing tents, easily put on the defensive, is often on missions for the Inquisition, angry, quick to defend someone who seems to need it, likes jokes... is basically confusing.

Has a custom spec: Expert Healer.

Hooks

Anders offers a variety of options, including, but not limited to:
-Healing
-Cat shenanigans
-Yelling matches
-Talks about the future for mages
-Dating/sex advice
-Magic lessons
-Mockery/joking/pranking/teasing/flirting/electricity trick
-Judging people (correctly or incorrectly, I'm totally cool with him being wrong about things)
-Spirit and demon talk



Approval & Gifts

APPROVES
+ Kindness
+ Belief in mages as people
+ Physical contact
+ Support of mage freedom and rights
+ Sarcasm, humor, flirting
DISAPPROVES
- Treating mages like things
- Expressing views that mages should be back in Circles
- Lumping whole groups of people together
- Cruelty, abuse
- Willful ignorance

GIFTS
Cat toys, Pretty things (fabric, jewelry,) Books on magic.


*Top image by sandara-d3ef8vr on deviant art
justice_is_blond: (Actually let's go with that idea)
OOC Information


Name: Jackie
Age: 36
Pref. Pronouns: She/her
Contact: plurk - Nadat / Discord - Nadat#4647
Current characters: --

IC Information


Name/Alias: Detlef Zauber
Age: 20
Occupation: Stablemaster
Born with The Vice?: Yes
If yes, do they use it?: Yes, very privately

Appearance: Handsome, younger, blond, golden-eyed, often smiling, often looking like he did indeed steal the cookies from the cookie jar.

History:
-Born to two caring but conservative parents, youngest of three, in the fjords
-Family raised cows and horses
-Discovered fairly young that he could use the vice and liked using it even though he felt guilty each time
-Kept it quiet, used it sparingly, mostly just in emergencies... and when he wanted to befriend animals
-Family horse threw his mother, was about to trample her, he stepped in without thinking
-Once he (and his parents) realized what he'd just done, Detlef turned and ran, not wanting to give them a chance to reject him.
-Ran for a while, finally found Northcliff Pass, was tired, and there was an apprenticeship with the old stablemaster
-Old stablemaster wasn't great and also wanted to retire
-Detlef replaced him once the stablemaster was sure he could handle it

Personality: Detlef both loves and is scared of attention. He wants every eye on him, but the scrutiny is terrifying because of how much he loves what the vice offers him. He'll gladly throw himself into social situations and only after he's done so will he stop to think about what he's doing... which is really the story of his life, leaping before looking. What helps him survive his significant lack of foresight is his compassion and kindness. Detlef cares about others. Sometimes, he cares a little too much, a little obsessively, because he doesn't want to lose more people. It's not entirely healthy, more than a little insecure, which he'll eagerly cover up with jokes, sarcasm, and a double-helping of flirting. Even though flirting's gotten him into more than a few of those situations on its own.

When he's not focused on other people and how being around them makes him feel, there's a deeply hidden rebellious, bitter streak that likes to take over his thoughts. If the vice can be used to make people's lives better, why not use it? Why does everything have to be a struggle? But he's smart enough to know not to voice these thoughts. Detlef doesn't want to have to run again.

Abilities:
-Works with earth magic, with nature. Most of what he's figured out he can do has to do with animals - soothe them, enrage them, repel them - but he's also got a profanely good green thumb.
-Knows cow and horse medicine and tending, such as they are. Some of it seems to line up with people so in a pinch he can serve as a backup.
-Storytelling. You wanna hear about the landwhales he totally ran into on his journeys, forget how he told you just yesterday that he dreams of seeing one? He'll tell you all about it.

Reputation: He's often flirting, talks a lot but not is good at not saying much if the topic is him. He's good with animals, patient, and animals seem to like him rather well.
justice_is_blond: (Actually let's go with that idea)
— LOG IN。
NAME
ANDERS
@JUSTICEFORALL

VITALS PUBLIC
LOCATION PRIVATE
justice_is_blond: (Default)
I'm glad to play off of castmates from any type of playthrough, this is just a reference to what my Anders has gone through. Please feel free to leave feedback for my Anders here! I may also have missed some important decisions on the timeline, ask and I will add them.

Anon is enabled, and IP tracking is disabled.

Something to know about Anders - He is argumentative, he clashes, and he argues in circles. He can be a frustrating person to argue with because of this. He's also friendly sometimes, and often flirty. But if you do not feel comfortable with negative CR, which he does wind up creating a lot of, you may want to PM me here, on plurk, or on AIM and find out how he'd respond to something. I won't mind talking about it!

Permissions:

-Threadjacking this character's posts? By all means, go for it!

-Backtagging with this character? I'm all for that.

-Fourthwalling this character? Please speak with me first on that, but chances are I'll be good with it.

-Romance with this character? If it's building in that direction I'm fine with it, but he has a canon crush on someone already so know that it would take work and time. We'll probably want to discuss it.

-Hugging/Kissing this character? Hugs are good, kisses are very likely because Anders is a flirt.

-Fighting alongside/against this character? Sure! I'm up for this.

-Injury/death to this character? I'm fine with Anders being hurt, but I would like it to be talked about first. Death would need to be discussed too.



Spoilers ahead! )
justice_is_blond: ([ooc] Goddammit Anders)
So Anders is... Anders. I know how he's generally viewed, and I know there's a chance some people don't want to deal with him. That's completely acceptable; he's a divisive and at times frustrating character and I won't take it personally.

But because I don't know if someone might or might not want to deal with him, or who might recognize him from Kirkwall/turn him in before reveal, I've been holding myself back from tagging out in a bunch of places and I figure I should fix that.

So here, have a handy dandy boxy form!

Player Name: your name
Character Name(s) and Journal(s): your character(s) and their journals
My character would recognize and turn Anders in: y/n (only applicable through March/April, whenever he's revealed. Basically if your character knew him previously and would reveal who he is.)
I would like to avoid playing with Detlef: y/n (pre-reveal Anders; if you don't want your character to deal with him lying to them and the fallout from it, or don't want your character deceived.)
I would like to avoid playing with Anders completely: y/n (pretty self-explanatory. I won't tag you and I'll work to make sure if you've signed up for a war table mission he doesn't land in the same group.)
Other: (anything else you can think of.)

justice_is_blond: ([ooc] SAVE THE KITTENS)
[Please leave a message after the beep that doesn't actually exist.]
justice_is_blond: (Default)
PLAYER

Name: Jackie
Age: 32
Contact: Nadat on Plurk
Other Characters: N/A
Interests: Clearly I'm looking for pain. ...But more seriously, one thing the games did not give me is any sort of "what happened with Anders" closure, and while he is a deeply flawed character, I do want to play a "what could have been" thing. I also want to give him a chance to grow from his mistake, and while he can never fully atone, especially as he views his actions as necessary, he can potentially help the world heal from what he helped to start. So political intrigue, chances to use his healing abilities especially to make up a portion of the difference, etc.

CHARACTER

Name: Anders
Canon/OC: Canon
Journal: [personal profile] justice_is_blond
Race: Human
Nationality: Anders
Occupation: Bravely running away. Or healer, one of the two
Age: Vaguely late thirties

History

http://dragonage.wikia.com/wiki/Anders

Since the events of Kirkwall, Anders has been running with a side of helping where he can - healing where it's wanted, joining in on fights against templars/for mages. Basically he's doing all he can to keep from being caught and executed while still allowing Justice to feel fulfilled and Anders to feel a smidgen less like he's a complete jerk.


Personality

Anders is passionate. Passionate for freedom, passionate for justice, passionate for equality. When combined with his stubbornness and determination, and then mixed with the fact that he's possessed, it makes for a dangerous and messy whole, as seen in Kirkwall. After years of being stymied and getting nowhere, with his people being slaughtered, driven by the spirit within him, Anders lashes out and kills at least a couple hundred people in one explosion.

The combination isn't all bad, however. There's some compassion mixed in, enough to have him spending about a decade in the underground of Kirkwall healing those who couldn't heal themselves. He sticks around in the city to try to free mages when he could have run to somewhere more manageable. Deep down, he wants to do the right thing. Unfortunately, he doesn't see a way to do the right thing for everyone when there's a whole group he sees as focused on harming his people.

All of this, and his life, has left him on edge. He's defensive, and uses humor to deflect and try to protect himself as well as angry words. The former tends to work better than the latter, especially as his bitterness seeps in to a lot of conversations. The scars of his treatment at the hands of Templars are mental as much as they are physical and he still struggles from spending a year, alone, in the dark.

There's one more large factor in who he is - Justice. Justice is justice, originally with the single solitary purpose of righting wrongs where he saw them. Years of being unable to make a lasting difference, coupled with Anders' temper, have influenced the spirit toward Vengeance. He's not fully gone, neither of them are, but the threat is there.

The changes from when we see him last in Kirkwall to now are primarily tiredness, some guilt, and a small rekindling of hope. There's a chance for mages, now. His actions weren't all in vain, but he's not just seeing the opportunity - he's also seeing how much damage is being done to those who can't fight. What he's done, he feels, was crucial but unforgiveable, and since Hawke confusingly chose to spare him, he should use these extra years to make right what he can.


Strengths & Weaknesses

Strengths:

Magic - For ease of categorization, I use the four schools shown in DA2, as that's what Anders is from. Anders is highly gifted in Creation magic, a spirit healer able to heal nearly any physical wounds and ease many illnesses, competent in Primal, Spirit, and Arcane, and entirely unable to use Entropy. He's also canonically capable of adapting magic, as alluded to by Isabela and 'that electricity thing.'

Resilient - Anders has been on the run for much of his life, he's adapted to ever-changing circumstances and fought to stay a half-step ahead for a long time. He's also difficult to kill unless both he and Justice are willing as they were at the Gallows - this is the only way I can explain why a dagger in the back can kill him while a sword driven through his chest by Rolan did not.

Perseverance - Anders attempted escape from the Circle at least seven times. He did it again after being held in solitary confinement for a year. He doesn't give up easily.

Survival - Living off the land, swimming across lakes, roughing it, Anders doesn't enjoy living like that but he knows how and has done it multiple times.

Weaknesses:

Temper - Anders has a temper that he lets take control of him, but worse, when he loses control of it, he often loses control of himself as well and Justice takes over, which leads to unpredictable and dangerous outcomes.

Black-and-white view of the world - While he has justification for this, from his own treatment at the hands of Templars to the Silencing of Karl, from Rites of Annulment called for and his entire network in Kirkwall slaughtered, Anders unfortunately does not see that there are still some grey areas, and some Templars like Thrask. Part of this is due to Justice, but it's Anders' fault as well.

Possession - As mentioned a little in the temper section, Anders is possessed. He does not always fully have control of himself. There is at least one innocent who is alive thanks to Hawke's timely intervention, and the possession has definitely become more apparent as the years go on.

Inventory

1 Tevinter Chantry Amulet
1 set of robes, brown, worn and stained, along with equally worn boots
1 staff, fairly nondescript, with stats similar to the Torch of Falon'Din
1 Gnawed Shiny Ring
Several belt pouches, containing among them a few coppers, two vials of lyrium, a few root vegetables, a few herbs, and one gold earring.
1 small, handmade pillow.

Motivation

He's tired. Anders is tired of running and hiding, but at the same time he doesn't want to simply give up. Justice won't let him, either. If they're going to keep seeing the fight through to their end, they need to be near the Inquisition, watching how it treats mages, seeing if there's anything that can be done to prevent mages from simply accepting another yoke.

SAMPLES


TDM thread 1

TDM thread 2

justice_is_blond: (A small atonement)
[One day this will be fancy. For now, leave a mage a message?]
justice_is_blond: ([ooc] Deal With It)
Anders has a network of Resolutionists spread around Thedas, available to be the source of information for mage-related causes as well as backup when the Inquisition is in the neighborhood, so long as the mission doesn't go against the cause of mage freedom.

Binders full of mages, yo )
justice_is_blond: (Default)
[It clicks on and there's a pause.]

And now... Hello? I'm assuming you're trying to reach me. By the Forge. So you talk now, or not now, you talk when I'm done talking, and then I'll get the message and I'll respond as quickly as possible.

[There's another pause.]

Oh! Anders. I'm Anders. You have reached Anders, please leave a message for me.

[There's another click as the message ends.]
justice_is_blond: (That was my spleen)
The Character Expression Meme

Character: Anders
Journal: justice_is_blond
RPG: Scorched

.happy..sad..angry..scared.
.disgusted..surprised..flirty..sexual.
.confused..shy..playful..rage.
.hurt..guilty..bored..laughing.
.sarcastic..tired..wtf..pride.
.sympathy..evil..innocent..in love.
YOURFOURFAVORITEICONS



WANT TO DO IT TOO?
Snag yourself the coding here.
justice_is_blond: (Actually let's go with that idea)
PLAYER
NAME: Jackie
CONTACT: Nadat on Plurk/Nadat#4647 on Discord
ARE YOU 18 OR OLDER: Yes

CHARACTER
NAME: Anders
CANON: Dragon Age
AGE: Late 30s
CANON POINT: Between DA2 and DAI: he's been on the run and the vote has been taken to dissolve the Circles.
HISTORY: http://dragonage.wikia.com/wiki/Anders - Most of it is pretty important, and it's about 2.7k words.
PERSONALITY: Anders is a very complicated man, desperate and passionate, driven and needy, determined and tormented. His past is a long and troubled one, full of crushed hopes and dreams nearly gone. But that’s not all there is to him. He’s still got a softer side, as well as a flirty one.

When one first meets Anders in game his determination and passion are both evident. He’s a runaway mage, someone who can legally be taken in at any moment for escaping, and he puts himself in the player character’s way while declaring that he’s made the clinic a place of healing and salvation, demanding to know why they threaten it. This is where he’s poured himself into, a free clinic for those who can’t afford anything at all. Other evidence of his determination is that he’s escaped from the Circle, where mages are held and controlled, dozens of times. The punishments have gotten progressively worse when he was recaptured, up to and including a year spent in solitary in a cell, but he doesn’t stop escaping.

Anders is tormented. The year in solitary, being woken up by being kicked in the head by Templars (the people who oversee the mages), failed escapes, having his cat taken from him because it was ‘making him too soft,’ they all contribute. But there are a few things that overshadow those issues. The first is that he is possessed. After befriending the Spirit of Justice, they both realized Justice needed a better host body then the corpse he had, since the corpse was falling apart. As they had many interests in common, especially equal rights for mages, Anders offered his own body. At first this was an acceptable arrangement, though it took a lot of getting used to. But Anders’ anger at what’s been done to mages has caused Justice to sometimes become Vengeance, and they lose control. At one point in the story, if Hawke does not have a strong enough friendship with Anders, Vengeance/Justice/Anders will kill an innocent mage girl. Anders is aware that his control is slipping and that he may be losing himself. It’s a hard realization. The second overshadowing torment is the death of Karl. Karl was another mage, Anders’ first lover. After devising a plot to get Karl free of the Circle, Anders and the story’s protagonist, Hawke, go to the rescue. They arrive to discover Karl has been made Tranquil, which is essentially a lobotomy procedure that only works on mages. Karl is no longer himself. When Justice emerges, enraged, Karl regains himself for a few short moments, long enough to ask Anders to kill him. Anders does. Both of these examples also demonstrate how Anders’ hopes are fading and provide reasons as to why he grows more determined to make a lasting change in the world for the betterment of mages.

But Anders isn’t all doom and gloom, no matter how much time he spends writing a manifesto on how Mages should have rights. (Which he leaves everywhere in Hawke’s library, and all over Hawke’s entire mansion if the player romances him.) Anders is also a flirt and a tease, more than happy to find a good one-night tumble. On his first escape to Denerim from the Circle Anders went straight to The Pearl, one of the fanciest brothels there. Having him and the pirate Isabela in the party together results in them recognizing each other from a one-night stand, leading to the comment about his ‘electricity thing.’ He’s also the only companion in the game who pursues the protagonist without needing the protagonist to hit on him first.

His softest side is demonstrated in his love for cats. In the poorest area of the city, where even he admits that residents are probably eating cats because they’re hungry, Anders sets out milk for them. When another companion reveals that there’s a batch of kittens in the marketplace, he expresses a desire to find them, especially an orange tabby. Previous to the events of Dragon Age 2, Anders had an orange tabby that he named Ser Pounce-a-lot, a gift from the Hero of Ferelden. This was the cat that was taken from him. When he was much younger he’d left illustrations in his class notes and books of a tiger taking out Templars and saving him, also named Ser Pounce-a-lot. Should the protagonist have a dog, Anders tells it to be a real pet, ignoring him until it wants something and sits on his head.

Anders spends a good bit of time joking around before things start to get grim in the third part of the game, especially with the Dwarf, Varric. They crack ‘walk into a bar’ jokes, make Templar jokes, and talk about what they’ll do to one character who’d betrayed them when they find him again:

Anders: Boiling in oil.
Varric: Too prosaic. Trapped in a cave with hungry bears, right at spring thaw.
Anders: That lets him off too easy. Dipped in molten gold and left as a statue in the Viscount’s Keep.
Varric: Ooh! That’s poetic.
Hawke: What are you two talking about?
Varric: What to do to Bartrand when I find him.
Anders: Any suggestions?

He uses this humor as a defensive mechanism, keeping people at arm’s length while he figures them out. Anders has been hurt enough times in the past that he has trouble trusting, and he knows that humor makes things lighter. He refers to his past with jokes: “Most people enjoy being kicked in the head to be woken each morning. Me, I’m just so picky.” Danger even gets a comment: “We’re going down into that? Figures. Ooh it’s an unstable crumbling chasm! Let’s go and play in it!”

Anders also has a temper, and this is where Justice starts to bleed through. All of the above is definitely who Anders is, but he has been host to Justice for around seven years now and he is starting to lose track of where he ends and where Justice begins. Anders’ rage at injustices, at abuses, at waste, are both him and Justice. Even though Anders’ anger has begun to turn Justice into Vengeance, Justice still epitomizes, well, Justice, and seeks it at every opportunity. Justice sometimes lashes out in a rather blind fashion, striking down any in his path while being fixated on his goal. This is how the mage girl Ella almost died in my game, and did die in the games of anyone who didn’t have a strong enough friendship with Anders to pull him back from that brink. In other words, if Anders is furious at something that can be seen as an injustice, he can lose control and lash out as Justice/Vengeance.

Justice, as he resides within Anders, deserves some attention of his own. As a spirit that doesn’t know much of the living world, Justice is often naive and sometimes confused. He has access to Anders’ memories, as well as the memories of his first corpse host, which helps him understand some things, but his view of the world is extremely young. His general attitude is that if something is wrong, it must be set right, and there must be a way to set it right. All injustices should be addressed. That’s not idly playing around with the word justice, as the spirit is Justice. He is the concept and seeks the fulfillment of that concept. Justice is determined and driven to fix all injustices he sees, which sometimes means he causes more conflict rather than solving anything.

For the most part Justice is in the background in Anders’ mind, influencing and attempting to guide, but he’s not in control. At the times he is in control, though, Anders has little to no influence, and it is Justice alone. These times are visibly marked by Anders’ eyes glowing blue and his skin appearing to tear in many places, showing the same electric blue. This is because Justice, on his own, appears as a blue energy being. There is no change in Justice!Anders’ appearance when Justice lashes out as Vengeance. The only change is that instead of reacting with a focus on what is right, Vengeance!Justice!Anders reacts with a focus on brutally ending what is wrong at any cost. It’s the difference between righteous anger and unguided rage.

The relationships that have been most important to him are ones he feels, at his pull point, have come to an end. There’s the relationship between himself and Hawke, where Anders has not just fallen in love with Hawke, but betrayed and used him to help destroy a large building and kill people within it. There’s his friendship with Varric - earlier in the game Anders tried to give the dwarf the one possession he had from his mother, a pillow, and Varric turned it down - now the dwarf has said he doesn’t care whether Hawke kills Anders or not, he’s just tired. Isabela still cares as a friend, calls his plan bold, but she’s the only one. The others he’s been rude to all along: Fenris, for hating mages, Merrill, for being a blood mage, and Aveline, for being Aveline. Anders feels very alone on the crate, despite the support of Isabela. He’s ready for everything to be over.

POWERS: Anders is a mage. Tapping on the power of the Fade through himself, Anders can manipulate elements, heal, fling stuff around, and summon a whole lot of grease.

There are four schools of magic in Dragon Age lore: Creation, Entropy, Primal, and Spirit. Creation and Entropy are diametrically opposed, so Anders is a Spirit Healer and naturally very strong in the Creation school he cannot use Entropy at all. Therefore I'll explain the other three.

Creation Magic - this is generally the school of healing and protection. Spells in this school are the healing spell itself, glyphs that stop enemies or keep them away (paralysis, repulsion, warding, etc,) and I would also call Revival a Creation spell as it brings fallen allies back to life. This school also includes the 'boon' type spells, Haste and a few auras that enhance defensive abilities. Anders is particularly gifted in this school, and has an advantage over most Spirit Healers (the strongest sort of healers) in that while they need to find benevolent spirits to aid them, he has one living inside of him.

Primal Magic - Most attacking spells fall under this. Fire, ice, earth, lightning, it's fairly straightforward and almost entirely offensive. This school contains everything from blizzard to earthquake to chain lightning to firestorm. There are a couple of more defensive spells here, rock armor included among them, but they're nothing particularly powerful. This school is about flashy devastation.

Spirit Magic - spells in this area deal directly with the Fade, the source of all magic in the Dragon Age universe. They're more tenuous and tricky, and sometimes this school also seems to serve as the "other" category. Here you find dispel magic, mind blast, barrier, and a calming aura that makes you less likely to be attacked. Crushing Prison falls under this too, a spell that traps and crushes its prisoner, as does spirit bolt, which is less powerful than lightning but can be cast more often.

SAMPLES
1ST PERSON:
Network
3rd PERSON:
Log Link

MISC
PLANS: He (and Justice) are overwhelmed right now in the fight for mages in Thedas. There's no clear way forward, and while there's progress to be seen, it's slow and murky. Clear leadership and direction in fighting injustice would go a long way for both of them.

ITEM: A small embroidered pillow, made by his mother. There's no magic to it.

CHARACTER @ID SUGGESTIONS:
@Blondie (his nickname from Varric, likely used in Varric's book)
@Abomination (he's possessed, it's what he is)
@Snarkyhealer (eh, why not)

HOW DID YOUR CHARACTER JOIN COST? When he was on the run, Anders was approached by a representative who explained what was going on. He has nothing to lose and everything to gain in joining this fight - the mages he'd been with after Kirkwall had pushed him out, he's a wanted man, and he feels a great deal of guilt about what he's done to the point that a change in scenery would be a massive relief.
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